Codex Silverhold

Iron and Essence

Campaign Overview

0

Characters

0

Locations

0

Factions

0

Journal Entries

The factories belch smoke into skies that once belonged to wind spirits. Locomotives carve through sacred groves, their iron rails severing ley lines that have pulsed with power since the world's dawn. The new industrialists proclaim an age of progress, where coal and steam will free humanity from superstition and the whims of capricious spirits.

But the old ways do not die quietly.

In the heart of the great industrial cities, shrines still burn with offerings. Shamans walk the alleys between manufactories, reading omens in oil puddles and steam clouds. The spirits grow angry, their domains poisoned by soot and machinery. And caught between these forces are people like you—who see value in both the precision of clockwork and the wild power of the ancient pacts.

Some say the future belongs to engineers and their iron marvels. Others insist that forsaking the spirits will doom us all. But you know the truth is more complicated. The question isn't which side will win—it's whether these two forces can coexist, or if their collision will tear the world apart.

Progress marches forward. The spirits push back. And you stand at the crossroads, trying to build a bridge across the chasm.

The Frontier

This is a land torn between two visions of the future. The Firstborn—original inhabitants bound to the primal sources of Sun, Moon, Stars, Earth, Sky, and Ocean—stand as guardians of the natural and spiritual order. Through their coming-of-age ceremony called the Binding, they form partnerships with spirits, creating technology through runes and mutual agreements that respect the autonomy of the spiritual realm.

But humanity sees a different path. Their 1920s steampunk cities rise on captured spirit power, with steam engines fueled by trapped souls and factories powered by the slow death of imprisoned beings. What they call progress, the Firstborn call murder. What the Firstborn call partnership, humans call superstitious weakness.

Between them stand the Half-Bloods—outcasts bearing pointed ears and dual heritage, some awakening innate magical gifts. The Beastkin, descendants of ancient animal-spirit pacts, find themselves hunted as research specimens. And the Giants watch, adding their own complexity to the tapestry.

The spirits themselves are changing. Corrupted by pollution and pain, some become twisted versions of their former selves. The Maeljin—Lords of Wounds—grow powerful on suffering. And desperate souls turn to dark magic, the Seventh Source, consuming spiritual essence for quick power at the cost of their own corruption.

Playing in the Frontier

Characters in this world might be:

  • Firstborn of any primal type, struggling to preserve the old ways while their world burns
  • Human engineers and industrialists, believing progress justifies any cost—or questioning that belief
  • Half-Bloods caught between two worlds, possibly awakening to innate magic
  • Beastkin fleeing capture while navigating their dual nature
  • Spirit-touched individuals of any race, bearing the marks of pacts or possession
  • Mercenaries navigating the fractured Frontier, choosing sides or forging their own path

The questions that drive stories here are deeply moral: Is coexistence possible? Can you find synthesis between spirit and steam? What sacrifices are justified in the name of progress or preservation? And when the world itself is dying from this conflict, whose vision of the future should prevail?

Core Themes

  • Progress vs Tradition - Neither side is purely right or wrong
  • Wounded World - Industrialization has consequences beyond economics
  • Synthesis or Destruction - Can these forces coexist or must one prevail?
  • Power's Price - Both technology and spirit pacts demand sacrifice
  • Urban Fantasy Grit - Soot-stained streets where the mystical and mechanical collide

Questions to Explore

  • What happens to spirits whose domains are destroyed?
  • Can technology and magic work together, or are they fundamentally opposed?
  • Who profits from this conflict?
  • What is lost when the old ways fade?
  • What new dangers emerge from industrial-magical fusion?

Reference Documents

For detailed information about this world, see: