Apotheosis
In a world where divinity is fragmented and domains can be stolen, you are fragment-holders—mortals touched by celestial fire, struggling to claim the power of gods.
The world is a patchwork of divine territories. Walk three blocks and you cross from the Domain of Harvest—perpetual golden hour, air heavy with grain-smell—into the Domain of Rust, where everything corrodes and entropy becomes visible. Gods are not eternal beings. They are individuals who hold power, and that power can be stolen.
You carry a fragment of celestial fire bound to your soul. It grants immortality, resilience, and the capacity to hold divine authority. Without it, you cannot become a god. With it, you are a threat to everyone who already sits upon a throne.
Your group forms a Court—a nascent pantheon building power together. You claim territory, and reality bends to your domains. A fire-holder's district smolders. A shadow-holder's territory dims. The borderlands between domains fracture rather than blend: sound that sticks in the air, metal that burns forever, grain that rots before it ripens.
Think The Godfather if the Five Families controlled fire, silence, and entropy instead of gambling and unions. Gods are crime families. Territory is turf. Domains are portfolios of power. The violence is mythic—brutal but beautiful, like God of War. And the Throne sits empty, waiting for someone ambitious enough to claim it.
Core Concepts
Fragments are shards of celestial fire. They grant the capacity for divinity but not divinity itself. You can hold a fragment without a domain—a potential god, waiting. You cannot hold a domain without a fragment.
Domains are portfolios of cosmic authority: Fire, Death, Secrets, Chains, Rust, Harvest. A domain grants power over a fundamental aspect of reality and reshapes territory around its holder.
Territory is physical space warped by your nature. It generates Dominion—crystallized belief, the currency of gods—and establishes your presence in the world.
The Court is your crew: a nascent pantheon with shared territory, a Divinity rating, and the collective ambition to become something greater than mortal.
The Divine Economy
| Blades in the Dark | Apotheosis |
|---|---|
| Coin | Dominion |
| Heat | Attention |
| Rep | Legend |
| Crew Tier | Divinity |
| Claims/Turf | Territory |
Dominion is crystallized belief—spend it for permanent divine changes. Attention is divine surveillance—act openly and other gods notice. Legend is your growing reputation—accumulate enough and your Divinity increases. Divinity is your Court's power level—it determines what you can hold and who respects you.
Themes
- Power as Territory — Godhood is not worship; it's real estate
- Crime Family Dynamics — Loyalty, betrayal, and succession within pantheons
- Transformation and Identity — Divinity changes you; the question is how much you let it
- The Weight of Consequence — Every miracle reshapes reality; every action draws attention
- Ambition vs. Survival — Claim too much and you become a target; claim too little and you remain prey
Questions to Explore
- What kind of god will you become?
- How much of your humanity survives the transformation?
- Can a Court hold together when power tempts betrayal?
- What happens to a district when its god dies?
- The Throne is empty. Someone must sit upon it. Why not you?